Empowering Solo Developers with Galactic Crows™.
Welcome to "Night of the Crow", a focused initiative led by solo developer Tarba Paul Cornel, dedicated to supporting indie creators. Born from hands-on experience in building and launching games independently, this effort aims to help other solo developers bring their visions to life.
Whether you need a publishing platform for Steam, help bringing your game to consoles, or support with press and visibility, Galactic Crows offers a personalized, developer-first approach.
If you're an indie dev looking for guidance, exposure, or a publishing partner who understands the solo journey, well, you're in the right place.
!! WE ONLY PUBLISH HORROR GAMES !!
!! NO CORPORATE BS, FULL TRANSPARENCY FROM SOLO DEV TO SOLO DEV !!
!! NO COSTS, ONLY A 50/50 REVENUE SHARE !!
Let your game shine while you stay focused on development. I’ll take care of the rest. Beyond promotion, I invest my time to ensure your game has a smooth launch, a polished storefront, and opportunities like console publishing deals.
I'm genuinely committed to supporting fellow indie developers and helping them succeed. With the right support, your game can get the attention it truly deserves.
I’ll help you secure console publishing deals that include porting, I will handle full Steam publishing, create a clean and optimized storefront, and run a wide-reaching promotion campaign, with press release, all funded by me, with zero financial risk on your end.
I understand how challenging it can be to turn your vision into reality, and I genuinely want to see you succeed. I’m committed to being punctual, honest, and fully transparent.
You’ll receive detailed financial reports at the end of each month, regular updates on marketing and promotional efforts, and clear, open communication throughout. Your success is my priority, and I believe we can grow together.
I'll handle the entire Steam publishing process for your game from creating eye-catching capsules and promotional images to building a fully optimized storefront designed to attract players and work effectively with Valve’s algorithm.
And the coolest thing, you won't spend a penny, I'll buy the Steam page.
I’ll work to secure a deal with our trusted console publishing partner, who would take care of porting, launching, and promoting your game on consoles. While approval isn’t guaranteed, your pitch must meet their standards, the good news is, I’ll handle the pitching process on your behalf.
I’ll take care of all promotional efforts, from growing your wishlist and managing press releases to building relationships with outlets like IGN, VICE, and key YouTubers. My goal is to ensure your game gains strong visibility and a solid wishlist base ahead of launch.
I'm currently seeking simple yet engaging indie horror games developed by solo developers.
That means just one person behind the project. Collaborations with freelancers for specific tasks (like music or art) are acceptable, but the core development should be handled by a single individual.
To be considered, you should have:
Be a solo developer, one person.
A playable demo or pitch that I can test.
Ideally, at least one previously released game (on itch.io, Steam, or similar platforms), but not required.
It's recommended (but not required) that your game remains exclusive to our initiative and not publicly announced elsewhere. While this isn’t a strict condition, exclusivity is often preferred by press outlets and can increase the chances of gaining stronger media coverage interest.
I published MUZY, an indie horror game that gained significant traction worldwide, reaching over 15 million views on YouTube, played by major content creators across the globe. The game stood out for its eerie atmosphere, unique mascot-style design, and short yet impactful gameplay, a formula that resonated with both players and creators.
I successfully managed every aspect of its release, from marketing to press outreach and influencer connections. MUZY’s viral reach wasn’t a stroke of luck, it was the result of strategic planning, a deep understanding of the indie horror space, and knowing what grabs attention.
Now, I want to use that experience to help other solo developers make their mark. If I could make MUZY blow up, I believe I can do the same for other passionate creators.
I have helped the developer launching his first game hit, while he just simply worked on the game, and nothing else.
Beyond MUZY’s success, I’ve also developed and launched multiple indie horror titles on my own, each achieving strong results in both visibility and reception. My games have received coverage from major press outlets including IGN, Bloody Disgusting, VICE, and more, a level of exposure many indie developers strive for but rarely reach. These features weren’t paid ads or favors, they were earned through quality, originality, and targeted outreach.
In addition to the press, my games have garnered positive reviews from players and steady sales across platforms, proving that even solo-developed projects can break through the noise with the right execution and strategy. I’ve handled everything independently, from design, coding, and publishing, to crafting engaging press releases, building long-term relationships with YouTubers, and optimizing store pages for visibility and conversions.
What sets me apart is that I don’t just make games, I understand how to sell them, market them, and get them into the hands of the right audience. My track record speaks for itself, and I now want to use my experience to help other solo developers do the same.
If you have a game that deserves attention, I’m here to help you give it the best possible launch, just like I’ve done with my own.
FEATURED ON
IGN - "Deadly Quiet - Official Reveal Trailer"
https://www.ign.com/videos/deadly-quiet-official-reveal-trailer
IGN - "Deadly Quiet - Official Gameplay Trailer"
https://www.ign.com/videos/deadly-quiet-official-gameplay-trailer
IGN India - "Deadly Quiet - Official Announcement Trailer"
https://in.ign.com/video/224286/deadly-quiet-official-reveal-trailer
VICE - "‘Deadly Quiet’ Is a Bodycam Horror Game Developed by Two 19-Year-Olds, and It Looks Phenomenal" Shaun Cichacki
https://www.vice.com/en/article/deadly-quiet-is-a-bodycam-horror-game-developed-by-two-19-year-olds-and-it-looks-phenomenal/
VICE - "‘‘Deadly Quiet’ Has a Release Date, and I Can’t Wait To Explore Hoia-Baciu Forest and Get Eaten by a Wendigo" Shaun Cichacki
https://www.vice.com/en/article/deadly-quiet-has-a-release-date-and-i-cant-wait-to-explore-hoia-baciu-forest-and-get-eaten-by-a-wendigo/
IGN - "Psychopathy Assessment - Official Console Launch Trailer"
https://www.ign.com/videos/psychopathy-assessment-official-console-launch-trailer
IGN India - "Psychopathy Assessment - Official Console Launch Trailer"
https://in.ign.com/video/237309/psychopathy-assessment-official-console-launch-trailer
Gamezilla - "Psychopathy Assessment, l’esperienza horror psicologica arriva su PS4 e PS5"
https://www.gamezilla.it/psychopathy-assessment-lesperienza-horror-psicologica-arriva-su-ps4-e-ps5/
Gamespew - "Psychopathy Assessment lets you become a truly deranged madman" Richard Seagrave
https://www.gamespew.com/2025/07/psychopathy-assessment-impressions/
Bloody Disgusting - "Stealth and Communication Are Key With Asymmetrical Co-op Horror Game ‘Deadly Quiet’ [Trailer]" Mike Wilson
https://bloody-disgusting.com/video-games/3854139/stealth-and-communication-are-key-with-asymmetrical-co-op-horror-game-deadly-quiet-trailer/
Bloody Disgusting - "New ‘Deadly Quiet’ Gameplay Trailer Showcases Chaos, Fun, and Betrayal [Watch]" Mike Wilson
https://bloody-disgusting.com/video-games/3866125/new-deadly-quiet-gameplay-trailer-showcases-chaos-fun-and-betrayal-watch/
Gamespot - "Silence Is Survival In First Look At Deadly Quiet" Blair Marnell
https://www.gamespot.com/articles/silence-is-survival-in-first-look-at-deadly-quiet/1100-6529383/
ENEBA - "Deadly Quiet Takes Players Into The Infamous Hoia Baciu Forest" Jorgen Johansson
https://www.eneba.com/hub/news/deadly-quiet-takes-players-into-the-infamous-hoia-baciu-forest/
GameRANT - "Deadly Quiet is an asymmetrical horror game for up to four players developed by Tarba Paul Cornel and Abdul Rafy."
https://gamerant.com/video/deadly-quiet-official-reveal-trailer/
FlickeringMyth - "Asymmetrical horror Deadly Quiet unveils gameplay trailer" Andrew Newton
https://www.flickeringmyth.com/asymmetrical-horror-deadly-quiet-unveils-gameplay-trailer/
gonintendo.com - "Retro horror game "Psychopathy Assessment" comes to Switch July 25th, 2025" rawmeatcowboy
https://gonintendo.com/contents/50651-retro-horror-game-psychopathy-assessment-comes-to-switch-july-25th-2025
Punto de Respawn - "Psychopathy Assessment confirma su lanzamiento en consolas" KORA
https://puntoderespawn.com/noticias/psychopathy-assessment-confirma-su-lanzamiento-en-consolas/
Automation Media - "ボディカメラ風Co-op脱出ホラー『Deadly Quiet』正式発表。実在の“呪われた森”を舞台に、プレイヤーの行動に適応する怪物から逃げる" Tamio Kimura
https://automaton-media.com/articles/newsjp/deadly-quiet-20250211-327964/
Gamespark.jp - "ボディカメラ風視点の4人Co-opホラー『Deadly Quiet』正式発表!呪いの森で恐るべき捕食者から逃げ延びよう"
https://www.gamespark.jp/article/2025/02/11/149316.html
Gamemeca - "긴장감 극대화, 바디캠 공포 신작 스팀 페이지 오픈"
https://www.gamemeca.com/view.php?gid=1758200
Passionate Geekz - "The body camera-style co-op escape horror “Deadly Quiet” has been officially announced. Set in a real “cursed forest”, escapes from monsters that adapt to the player’s actions."
https://passionategeekz.com/the-body-camera-style-co-op-escape-horror-deadly-quiet-has-been-officially-announced-set-in-a-real-cursed-forest-escapes-from-monsters-that-adapt-to-the-players-actions-automaton/
NetEase News 163 - "《Deadly Quiet》Steam上线 合作恐怖逃生"
https://www.163.com/dy/article/JO473B510526D8LR.html
NextPlayer.it - "Deadly Quiet è un gioco horror asimmetrico cooperativo per 4 giocatori in arrivo ad aprile!" Francesco
https://www.nextplayer.it/deadly-quiet-e-un-gioco-horror-asimmetrico-cooperativo-per-4-giocatori-in-arrivo-ad-aprile/
La Pause Geek - "Deadly Quiet : Silence mortel en forêt coopérative !" Domi
https://lapausegeek.com/deadly-quiet-silence-mortel-en-foret-cooperative/
Lee News Central - "Deadly Quiet Official Reveal Trailer"
https://news.lee.net/partners/video-elephant/life-entertainment/entertainment/deadly-quiet-official-reveal-trailer/video_455e7aac-dfb3-514d-b23a-75d35fde0e09.html
Gamers & Games - "Survival horror cooperativo Deadly Quiet chega ao Steam em abril" Saulo Fernandes
https://www.gamersegames.com.br/2025/02/11/survival-horror-cooperativo-deadly-quiet-chega-ao-steam-em-abril/
Aggrogamer - "Deadly Quiet Reveals How We Will Survive The Infamous Hoia Baciu Forest" David Becker
https://aggrogamer.com/article/11822/Deadly-Quiet-Reveals-How-We-Will-Survive-The-Infamous-Hoia-Baciu-Forest
gomultiplayer.com - "Un nuevo juego de terror asimétrico está por llegar en los próximos meses: Deadly Quiet" Supremo Alexander
https://gomultiplayer.com/un-nuevo-juego-de-terror-asimetrico-esta-por-llegar-en-los-proximos-meses-deadly-quiet-708/
Game Perspectives - "Deadly Quiet: Horor co-op igra s bodycam vizualima dolazi uskoro na Steam" Vedran Sabljak
https://gameperspectives.hr/vijesti/deadly-quiet-horor-co-op-igra-s-bodycam-vizualima-dolazi-uskoro-na-steam
GAMEKAPOCS - "Deadly Quiet - bejelentették a testkamerás co-op horrort" JesusHun
https://www.gamekapocs.hu/hir/86898/deadly_quiet_bejelentettek_a_testkameras_co_op_horrort
Bloody Disgusting - "Stealth Horror Game ‘Christmas Mutilator’ Coming to Steam on December 20" Mike Wilson
https://bloody-disgusting.com/video-games/3847977/stealth-horror-game-christmas-mutilator-coming-to-steam-on-december-20-trailer/
Bloody Disgusting - "Lo-Fi PS1-Styled Analog Horror Game ‘Psychopathy Assessment’ Arrives This Halloween" Mike Wilson
Flickering Myth - "Psychopath Massacre trailer teases chilling horror puzzler" Andrew Newton
https://www.flickeringmyth.com/psychopath-massacre-trailer-teases-chilling-horror-puzzler/
All Hallows Geek - "Playtime Becomes Slay-time in New Toy-filled Survival Horror ‘MUZY’" Mike Wilton
https://www.allhallowsgeek.com/playtime-becomes-slay-time-in-new-toy-filled-survival-horror-muzy/
Chainwolf Studio - "Psychopathy Assessment: Jocul horror românesc care te provocă psihologic’"
https://chainwolfgamedev.com/psychopathy-assessment-joc-horror-retro-romanesc/
Flickering Myth - "PS1-style horror Psychopathy Assessment blurs the lines between reality" Andrew Newton
Premortem Games - "Left To Rot developer Tarba Paul Cornel “It’s trial and error until you find success" Eric Bartelson
https://premortem.games/2024/08/19/tarba-paul-cornel-makes-left-to-rot/
GameLab - "H νέα ψυχολογική εμπειρία τρόμου Psychopathy Assessment έρχεται τον Οκτώβρη" Gamelab.gr
Malditos Nerds - "Psychopathy Assessment presenta terror psicológico con gráficos de la PlayStation original" Gustavo Robles
Nerd Stash - "Christmas Mutilator Is the Sweet Horror Treat You Need This Holiday" Patrick Armstrong
https://thenerdstash.com/christmas-mutilator-is-the-sweet-horror-treat-you-need-this-holiday/
player.one - "Psychopath Massacre Challenges You to Survive and Escape from a Serial Killer" Patrick Armstrong
https://www.player.one/psychopath-massacre-challenges-you-survive-escape-serial-killer-157791
GamesRadar+ - "This new horror game about cursed VHS tapes has PT vibes aplenty" Jordan Gerblick
https://www.gamesradar.com/this-new-horror-game-about-cursed-vhs-tapes-has-pt-vibes-aplenty/
GamingBIBLE - "Fans compare terrifying new VHS tape horror game to P.T." Kate Harrold
https://www.gamingbible.com/news/fans-compare-terrifying-vhs-tape-horror-game-pt-547410-20221223
Bloody Disgusting - "Escape a Cursed House in the ‘V/H/S’-Inspired Horror Game ‘Left to Rot’" Mike Wilson
Downright Creepy - "VHS Inspired Game ‘Left to Rot’ Has an Inherently Creepy Feel About It" Tim KC Canton
https://downrightcreepy.com/left-to-rot-game-trailer/
IGN Middle East - "لعبة الرعب الجديدة ذات منظور كاميرا الجسد Left to Rot ستدعم اللغة العربية’" Moustafa Gad
https://me.ign.com/ar/pc/162048/news/lb-lrb-ljdyd-dht-mnzwr-kmyr-ljsd-left-to-rot-stdm-llg-lrby
ArabHardware - "لعبة الرعب Left to Rot قادمة بدعم رسمي للغة العربية’"
https://arabhardware.net/news/horror-game-left-to-rot-supports-arabic
MeuPlayStation - "PT, é você? Left to Rot chega em 2023 lembrando clássica demo de Kojima" Jean Azevedo
https://meups.com.br/noticias/left-to-rot-2023-kojima-demo-pt/
PureGaming.es - "Left to Rot llegará en 2023"
https://puregaming.es/left-to-rot-llegara-en-2023/
Game-News24 - "New first-person horror game Left to Rot is very famous for the legendary PT"
I’ll handle everything related to the business and marketing side of your game, from press releases, capsule and key art design, trailer editing, and storefront optimization, to influencer outreach, community development, and store management, including discounts and visibility boosts. My goal is to shape and present your game’s identity in the most compelling way possible.
This isn’t just work for me, it’s something I genuinely enjoy. When developing my own games, creating their identity is my favorite part. It’s a process I find both exciting and relaxing, which is why I love offering the same support to other developers.
While I can’t guarantee success, no one truly can, I can guarantee effort, care, and strategy. With the right push, your game has a much better chance to reach the audience it deserves. You focus on making the best game you can, I’ll make sure it gets seen.
While I also grow my portfolio, trust, and be able to help other developers as well. I'm not into some corporate bs, I'm a solo dev, like you with big dreams.
I’m not accepting game pitches just yet, I’m still in the process of building this publishing initiative. If you’ve come across this page, it’s to let you know that something exciting is in the works. I’m preparing a platform designed to truly support solo developers, and I can’t wait to share more soon. Stay tuned!
My goal is to help solo developers grow, and, grow alongside me.
Just imagine: if I work with 10 dedicated devs, help them launch their games successfully, and build real trust and results, we’d be creating a powerful network. A team of solo creators with fanbases that support and promote each other, a true indie collective.
This isn’t just about publishing, it’s about building something long-term. I want to teach you what I’ve learned, so for your next game, you’ll have the tools to do it on your own if you choose. But even then, I’d love to stay in touch, continue supporting each other, and keep growing together.
I publish games on Steam and the Epic Games Store, and, when applicable, on consoles* like PlayStation, Xbox, and Nintendo Switch through our trusted partners.
At this stage, I’m focusing exclusively on working with solo developers. Collaborating with teams often brings creative differences and complexities that I’m not yet set up to handle. With solo devs, it’s a simpler, more direct process, just the two of us working closely to shape a strong, clear vision and build a fair, collaborative deal.
As a solo developer myself, I understand the challenges firsthand. That’s why my goal is to support others like me, to grow together and create something great without the extra layers that come with larger teams.
I'm not on some corporate bullshit, I'm into building strong collabs and friendships.
Self-publishing is always an option, I’ve done it myself, but it takes a lot of time, research, and trial-and-error to even get halfway to success. I’ve learned the ins and outs of publishing, and I can help get your game into places that often overlook small indie developers.
Marketing: I’ll handle all the marketing, from press outreach to promotions, entirely from my own pocket. I have relationships with platform holders and can help secure features, special campaigns, and more, depending on your game’s quality and uniqueness.
Porting: Porting to consoles takes time, especially if you’re unfamiliar with the platforms. I work with trusted partners who handle the technical side, so you’re free to focus on development, your next project, or simply life outside of game dev.
Quality Assurance: With a background in QA and a diploma in software quality assurance, I personally test games to ensure they’re ready for a clean, stable launch, no upfront cost needed.
In short, you create, I take care of the rest. All I ask is a fair cut in return. Let’s build something great, together.
Horror games only, especially short indie horror games.
I’ll review your game and get back to you if I’m interested. Please note that there are no legal obligations on either side until we both mutually agree and sign a formal publishing agreement,
Ofc, I provide detailed reports at the end of each month with how many wishlists, sales, refunds your game got, and any other kind of analytics.
HELL NAH! If your game is accepted and we become partners, you won’t have to pay for anything. I’ll cover all the investments, marketing, promotion, and legwork myself. My goal is to get your game seen and supported as best as I can.
That said, I’m human too, so don’t take this lightly or for granted. I’m offering real help, using the resources and experience I’ve built over the years, because I genuinely want to see passionate solo devs succeed.
You’ll always own 100% of your game, it’s your creation, and that never changes. I’m simply a partner helping give your game the boost it deserves, with the goal of reaching more players and creating real opportunities for success.
I’m not accepting game pitches just yet, I’m still in the process of building this publishing initiative. If you’ve come across this page, it’s to let you know that something exciting is in the works. I’m preparing a platform designed to truly support solo developers, and I can’t wait to share more soon. Stay tuned!
CONTACT US: support@galactic-crows.com
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